Ticket #322: rev435.txt

File rev435.txt, 13.3 KB (added by Justin Larue <jlarue@…>, 12 years ago)

character dump with transformed staves

Line 
1  [Angband 3.0.9 Character Dump]
2
3 Name   ZiZ                                      Self  RB  CB  EB   Best
4 Sex    Female            Age       117   STR! 18/100  +1  +2  +0 18/130
5 Race   High-Elf          Height     85   INT! 18/100  +3  +2  +0 18/150
6 Class  Ranger            Weight    186   WIS! 18/100  -1  +0  +0  18/90
7 Title  Explorer          Status     46   DEX! 18/100  +3  +1  +4 18/180
8 HP     494/494           Maximize    Y   CON! 18/100  +1  +1  +0 18/120
9 SP     199/215                           CHR! 18/100  +5  +1  +0 18/160
10
11 Level           35       Armor    [21,+85]     Saving Throw      Heroic
12 Cur Exp     986324       Fight   (+21,+21)     Stealth           Heroic
13 Max Exp     986324       Melee   (+36,+40)     Fighting          Heroic
14 Adv Exp    1035000       Shoot   (+28,+19)     Shooting       Legendary
15 MaxDepth   2000 ft       Blows      5/turn     Disarming         Superb
16 Turns     11941311       Shots      2/turn     Magic Device      Heroic
17 Gold        270522       Infra       40 ft     Perception     Excellent
18 Burden   125.5 lbs       Speed      Normal     Searching      Excellent
19
20 You are one of several children of a Noldorin Archer.  You have light
21 grey eyes, straight black hair, and a fair complexion.
22
23
24
25      abcdefghijkl@       abcdefghijkl@
26 Acid:*.....+...... Blind:.........+...
27 Elec:......+...... Confu:.............
28 Fire:......+...... Sound:.............
29 Cold:......+...... Shard:.......+.....
30 Pois:..+.......... Nexus:...........+.
31 Fear:............. Nethr:+............
32 Lite:............+ Chaos:.............
33 Dark:......+...... Disen:.............
34
35      abcdefghijkl@       abcdefghijkl@
36S.Dig:+............ Stea.:......++.....
37Feath:...........+. Sear.:.........+...
38PLite:............. Infra:............+
39Regen:+...+........ Tunn.:.............
40Telep:............. Speed:.............
41Invis:+....+...+..+ Blows:.............
42FrAct:+.........+.. Shots:.............
43HLife:+............ Might:.............
44
45
46  [Character Equipment]
47
48a) The Trident of Ulmo (4d8) (+15,+19) (+4)
49   
50   
51   Using this weapon, in your current condition, you are able to score
52   5 blows per round.  Each blow will do an average damage of 72
53   against animals, 88 against dragons, and 56 against normal
54   creatures. 
55   
56   It increases your dexterity by 4.  It provides immunity to acid and
57   paralysis, and provides resistance to nether and life draining.  It
58   is blessed by the gods, slows your metabolism, and speeds your
59   regeneration.  It grants you the ability to see invisible things. 
60   When activated, it teleports a target monster away.  When it is
61   used, it takes 50 turns to recharge.  It cannot be harmed by the
62   elements. 
63b) a Long Bow of Power (x3) (+7,+19)
64c) a Ring of Poison Resistance
65   
66   
67   It provides resistance to poison. 
68d) a Ring of Damage (+12)
69e) an Amulet of Regeneration
70   
71   
72   It speeds your regeneration.  f) The Star of Elendil
73
74   
75   It usually provides light of radius 3.  It lights the dungeon around
76   you and does not require fuel.  It grants you the ability to see
77   invisible things.  When activated, it maps the area around you in a
78   30-radius circle.  When it is used, it takes 50 turns to recharge. 
79   It cannot be harmed by the elements. 
80g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
81   
82   
83   It increases your stealth by 4.  It provides resistance to acid,
84   lightning, fire, cold, and dark.  It cannot be harmed by the
85   elements. 
86h) a Cloak of Aman [1,+14] (+3 to stealth)
87   
88   
89   It increases your stealth by 3.  It provides resistance to shards. 
90   It cannot be harmed by the elements. 
91i) a Mithril Shield [10,+16]
92   
93   
94   It cannot be harmed by acid. 
95j) a Hard Leather Cap of Seeing [2,+8] (+3 to searching)
96   
97   
98   It increases your searching by 3.  It provides resistance to
99   blindness.  It grants you the ability to see invisible things. 
100k) a Set of Gauntlets of Free Action [2,+9]
101   It provides immunity to paralysis. 
102l) a Pair of Soft Leather Boots of Stability [2,+5]
103   
104   
105   It provides resistance to nexus.  It makes you fall like a feather. 
106   
107
108
109  [Character Inventory]
110
111a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
112b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2}
113c) 2 Books of Magic Spells [Incantations and Illusions] {@m3}
114d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4}
115e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
116   
117   
118   It cannot be harmed by the elements. 
119f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6}
120   
121   
122   It cannot be harmed by the elements. 
123g) 8 Potions of Cure Critical Wounds
124   
125   
126   It provides nourishment for about 50 turns under normal conditions. 
127   
128   
129   When ingested, it heals you a little (30% or 30HP), heals cut damage,
130   uand cures poison, blindness, and confusion.  h) 3 Potions of Healing
131
132   
133   It provides nourishment for about 100 turns under normal conditions.
134   
135   
136   When ingested, it restores 300 hit points, heals cut damage, and cur
137   es stunning, poison, blindness, and confusion.  i) a Potion of Restore Mana
138
139   
140   When ingested, it restores your mana points to maximum.  j) 2 Potions of Restore Life Levels
141
142   
143   When ingested, it restores your experience.  k) a Potion of Enlightenment
144
145   
146   When ingested, it completely lights up and magically maps the level.
147l) 2 Scrolls of Word of Recall
148   
149   
150   When read, it returns you from the dungeon or takes you to the dunge
151   on after a short delay.  m) a Scroll of Protection from Evil
152
153   
154   When read, it grants you protection from evil for 1d25 plus 3 times
155   your character level turns.  n) 3 Rods of Trap Location (1 charging)
156
157   
158   When used, it detects all traps in the surrounding area.  When it is
159   used, it takes 50 turns to recharge.  o) 3 Rods of Recall {@z0!d}
160
161   
162   When used, it returns you from the dungeon or takes you to the dunge
163   on after a short delay.  When it is used, it takes 60 turns to
164   recharge.  It cannot be harmed by electricity. 
165p) 10 Rods of Fire Bolts {@z1!d}
166   
167   
168   When aimed, it creates a fire bolt with damage 16d8.  When it is
169   used, it takes 15 turns to recharge.  q) The Flail 'Totila' (3d6) (+10,+10) (+2 to stealth)
170
171   
172   Using this weapon, in your current condition, you are able to score
173   5 blows per round.  Each blow will do an average damage of 49
174   against evil creatures, 58 against fire-vulnerable creatures, and 40
175   against normal creatures. 
176   
177   It increases your stealth by 2.  It provides resistance to fire and
178   confusion.  When activated, it confuses a target monster.  When it
179   is used, it takes 15 turns to recharge.  It cannot be harmed by the
180   elements. 
181r) 5 Arrows of Venom (1d4) (+9,+3)
182   
183   
184   Fired from your current bow, this arrow will hit targets up to 250
185   feet away, inflicting an average damage of 76 against
186   poison-vulnerable creatures, and 72 against normal creatures.  It
187   has a 35% chance of breaking upon contact.
188s) 24 Arrows (1d4) (+8,+8)
189   
190   
191   Fired from your current bow, this arrow will hit targets up to 250
192   feet away, inflicting an average damage of 87 against normal
193   creatures.  It has a 35% chance of breaking upon contact.
194
195
196  [Home Inventory]
197
198a) 4 Mushrooms of Restoring
199   
200   
201   It provides nourishment for about 250 turns under normal conditions.
202   
203   
204   When ingested, it restores all your stats.  b) 22 Potions of Speed
205
206   
207   When ingested, it hastens you for 2d10+20 turns.  c) 11 Potions of Healing
208
209   
210   It provides nourishment for about 100 turns under normal conditions.
211   
212   
213   When ingested, it restores 300 hit points, heals cut damage, and cur
214   es stunning, poison, blindness, and confusion.  d) 2 Potions of *Healing*
215
216   
217   When ingested, it restores 1200 hit points, heals cut damage, and cu
218   res stunning, poison, blindness, and confusion.  e) 9 Potions of Restore Mana
219
220   
221   When ingested, it restores your mana points to maximum.  f) 5 Potions of Restore Life Levels
222
223   
224   When ingested, it restores your experience.  g) 10 Scrolls of *Identify*
225
226   
227   When read, it reveals all powers of an object.  h) a Scroll of *Remove Curse*
228
229   
230   When read, it removes all curses from all equipped items.  i) a Scroll of *Enchant Armor*
231
232   
233   When read, it attempts to magically enhance a piece of armour with h
234   igh chance of success.  j) a Scroll of *Enchant Weapon*
235
236   
237   When read, it attempts to magically enhance a weapon both to-hit and
238   to-dam.  k) a Scroll of Rune of Protection
239
240   
241   When read, it inscribes a glyph of warding beneath you, which monste
242   rs cannot move onto.  l) a Wand of Annihilation (3 charges)
243
244   
245   When aimed, it drains up to 250 hit points of life from a target cre
246   ature.  It cannot be harmed by the elements. 
247m) 2 Rods of Trap Location (1 charging)
248   
249   
250   When used, it detects all traps in the surrounding area.  When it is
251   used, it takes 50 turns to recharge.  n) a Rod of Trap Location (charging)
252
253   
254   When used, it detects all traps in the surrounding area.  When it is
255   used, it takes 50 turns to recharge.  o) a Ring of Free Action
256It provides immunity to
257   paralysis. 
258p) a Ring of Damage (+10)
259q) a Ring of Lightning [+11]
260   
261   
262   It provides resistance to lightning.  When activated, it grants elec
263   tricity resistance for d20+20 turns and creates an lightning ball of
264   damage 85.  When it is used, it takes d50+50 turns to recharge.  It
265   cannot be harmed by electricity. 
266r) an Amulet of Charisma (+4)
267   
268   
269   It increases your charisma by 4. 
270s) The Phial of Galadriel
271   
272   
273   It usually provides light of radius 3.  It lights the dungeon around
274   you.  When used, it !.  When it is used, it takes 10 turns to
275   recharge.  It cannot be harmed by the elements.  It might have
276   hidden powers.
277t) Black Dragon Scale Mail (-2) [30,+10]
278   
279   
280   It provides resistance to acid.  When activated, it creates an acid
281   ball with damage 125.  When it is used, it takes d194+450 turns to
282   recharge.  It cannot be harmed by the elements. 
283u) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
284   
285   
286   Using this weapon, in your current condition, you are able to score
287   5 blows per round.  Each blow will do an average damage of 35
288   against animals, 35 against evil creatures, 38 against orcs, 38
289   against undead, and 32 against normal creatures. 
290   
291   It increases your strength, dexterity, constitution, speed, and
292   attack speed by 2.  It provides immunity to paralysis, and provides
293   resistance to fear and light.  It usually provides light of radius 4.
294   It lights the dungeon around you.  It grants you the ability to see
295   invisible things.  It cannot be harmed by the elements. 
296v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
297   
298   
299   Using this weapon, in your current condition, you are able to score
300   5 blows per round.  Each blow will do an average damage of 45
301   against normal creatures. 
302   
303   It increases your strength and constitution by 2.  When used, it put
304   s you in a berserker rage for d50+50 turns.  When it is used, it
305   takes 80 turns to recharge.  It cannot be harmed by the elements. 
306   It might have hidden powers.
307w) a Lead-Filled Mace (Defender) (3d4) (+10,+11) [+4] (+1 to stealth)
308   
309   
310   Using this weapon, in your current condition, you are able to score
311   5 blows per round.  Each blow will do an average damage of 38
312   against normal creatures. 
313   
314   It increases your stealth by 1.  It provides immunity to paralysis,
315   and provides resistance to acid, lightning, fire, and cold.  It
316   makes you fall like a feather and speeds your regeneration.  It
317   grants you the ability to see invisible things.  It cannot be harmed
318   by the elements.  It might have hidden powers.
319x) a Shovel of Earthquakes (1d2) (+9,+12) (+5)
320   
321   
322   Using this weapon, in your current condition, you are able to score
323   5 blows per round.  Each blow will do an average damage of 36
324   against acid-vulnerable creatures, and 34 against normal creatures. 
325   
326   
327   It increases your strength and tunneling by 5.  It creates
328   earthquakes on impact. 
329
330
331  [Options]
332
333Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
334Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
335Adult: Auto-scum for good levels             : yes (adult_autoscum)
336Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
337Adult: Restrict the use of stores/home       : no  (adult_no_stores)
338Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
339Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
340Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
341Adult: Don't generate connected stairs       : no  (adult_no_stairs)
342Adult: Monsters chase current location       : yes (adult_ai_sound)
343Adult: Monsters chase recent locations       : yes (adult_ai_smell)
344Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
345Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
346Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
347Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
348Score: Peek into object creation             : no  (score_peek)
349Score: Peek into monster creation            : no  (score_hear)
350Score: Peek into dungeon creation            : no  (score_room)
351Score: Peek into something else              : no  (score_xtra)
352Score: Know complete monster info            : no  (score_know)
353Score: Allow player to avoid death           : no  (score_live)
354
355