Opened 11 years ago

Closed 10 years ago

#1031 closed change (worksforme)

Check difficulties of various devices

Reported by: magnate Owned by: magnate
Milestone: 3.2.0 Keywords: items


[fed2198] (SVN r1817) changed the failure calculation for devices so something smoother but also more forgiving. Some item difficulties may have to be tweaked to bring things back into line. Now that both base items and artifacts use the alloc_min and alloc_max system for generation depths, the "level" field can be adjusted with impunity to change activation difficulty - it's no longer used for anything else.

See for the item difficulties, skill ranges and success chances (sheets Devices, Skills and Quadratic, respectively).

Change History (3)

comment:1 Changed 11 years ago by magnate

  • Milestone changed from 3.1.2 beta to 3.1.3
  • Status changed from new to assigned
  • Type changed from bug to change

[19684a9] (SVN r1835) added damage to device effects for higher skill, so this may need more rebalancing. Postponing to 3.1.3 for plenty of feedback.

comment:2 Changed 10 years ago by magnate

Suggestion from Eddie that success chance should always be a min of 50%, as with spells.

comment:3 Changed 10 years ago by magnate

  • Resolution set to worksforme
  • Status changed from assigned to closed

Closing after seven months with no negative feedback. [9543a76] (SVN r1984) set max fail to 75%, which is fine, since device activations are available to any char of any level, and spells aren't.

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