Opened 11 years ago

Closed 11 years ago

#1033 closed change (fixed (in master))

Randart activations should be proportional to overall power

Reported by: magnate Owned by: magnate
Milestone: 3.1.2 beta Keywords: items


Someone complained on Oook about having a randart ring of power which activated for 4d8 healing. Personally I thought this was quite funny, and not a bad thing since the power would have been used for other useful attributes - but it wouldn't hurt to put in some code to check that the power of the randomly selected activation was, say, between 5% and 10% of the overall artifact power. Yet another use for max_power I suspect.

Change History (1)

comment:1 Changed 11 years ago by magnate

  • Resolution set to fixed
  • Status changed from new to closed

[e3acda7] (SVN r1826) implements this: activations must now be between 50% and 200% of the item's proportion of max power. In other words, the ratio activation power / max activation power must be between 50% and 200% of the ratio artifact power / max artifact power. So we will no longer see stupendously weak activations on rings of power, for example.

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