Opened 10 years ago

Closed 10 years ago

#1184 closed bug (fixed (in master))

Bug (possible) with rating (level feelings) for OOD objects in r2038

Reported by: twilight_forest@… Owned by: magnate
Milestone: 3.2.0 Keywords: items dungeon


I noticed that you get a lot of good feelings etc nowadays and checked out what caused this. Apparently (if I'm not wrong) an objects level (first number after "W:" in object.txt) is not only used for determining difficulty to use wands, staffs and rods, but also for determining out of depth.

What this means is (for instance) that !rMana that start appearing at L15 (A:80:15 to 100) have a level for determining OOD of 25. This means that level-feelings get an enormous boost due to the fact that several objects are common before becoming OOD with this calculation.

I guess this was an unintentional (recent?) change. If you want to keep the levels for device failures etc, you could always use the allocation min-depth for OOD ratings. Or you could just revert the behavoiur a bit and make the W-entry equal the min-allocation one.

I'll make a ticket for this one as well.


Change History (2)

comment:1 Changed 10 years ago by magnate

  • Milestone changed from Triage to 3.2.0
  • Owner set to magnate
  • Status changed from new to assigned

This is fixed in; ticket to be closed when this is in the nightlies.

comment:2 Changed 10 years ago by magnate

  • Resolution set to fixed
  • Status changed from assigned to closed
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