Opened 10 years ago

Last modified 9 years ago

#1437 new change

Distinguish side effects from damage for monster melee attacks

Reported by: magnate Owned by: magnate
Milestone: v4 Keywords: combat,monster


This has been done for spells, meaning that resistance to damage and resistance to side effects are now adjustable independently. It shouldn't be too hard to do the same for melee attacks, enabling more flexibility with issues like #1435.

Change History (2)

comment:1 Changed 9 years ago by magnate

  • Milestone changed from 3.4.0 to 4.0

Initial assignment to v4 per

comment:2 Changed 9 years ago by magnate

  • Keywords combat,monster added; combat monster removed

See NewCombat.

Note: See TracTickets for help on using tickets.