Opened 8 years ago
Closed 8 years ago
#1507 closed bug (fixed (in master))
Rebalance to-hit vs AC
Reported by: | magnate | Owned by: | magnate |
---|---|---|---|
Milestone: | 3.3.1 | Keywords: | combat |
Cc: |
Description
Prior to the major rewrite implied by #1446, we need to adjust to-hit vs. AC so that it's roughly the same as 2.9.x - Timo provides some helpful analysis here:
http://angband.oook.cz/forum/showthread.php?t=4738
Endgame AC has increased by about 20% (with standarts - randarts need to adhere to this) but the last to-hit changes in 3.3 have overcompensated so AC is now not worth enough against heavy hitters.
Jens has submitted a pull request on github for another pass at fixing this - this needs careful testing in a dev version and then may need further adjustment for 3.3.1
Change History (3)
comment:1 Changed 8 years ago by magnate
- Status changed from new to confirmed
comment:2 Changed 8 years ago by magnate
- Status changed from confirmed to pending
Now pending merge into 3.3-release if it is deemed to have solved the problem.
comment:3 Changed 8 years ago by magnate
- Resolution set to fixed
- Status changed from pending to closed
Cherry-picked to 3.3-release. No complaints since this was implemented, so maybe it will last until combat is overhauled.
Jens's fix was merged as [r866a530e] and [rbd780bfe]