Opened 13 years ago

Last modified 12 years ago

#152 closed task

Common approach to monster/object recall — at Initial Version

Reported by: takkaria Owned by:
Milestone: 3.1.0 Keywords: ui
Cc:

Description

Currently, object and monster recall use some of the same methods, but not always. For example, the way "paragraphs" are displayed differs greatly. (All this has to be considered for proportional fonts, which may want "paragraph breaks" to not be the same as "two newlines".)

  • Should we be using a more terse system for describing objects? (see e.g. http://entai.co.uk/projects/angband/ui/morgoth-2.png)
  • A set of colours to highlight key phrases should be selected and used everywhere (see CaTH: "certain numbers stand out a little better. Note in particular that a monster's depth is in red if it's out of your maximum depth, umber if it's at or before depth.")
  • Should we be listing attributes in tables rather than in code?

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