Opened 13 years ago

Last modified 7 years ago

#362 closed bug

Running over long corridors triggers redraw bug — at Initial Version

Reported by: takkaria Owned by:
Milestone: 3.5.0 Keywords: display
Cc:

Description

"I turned center_player on, I run log twisting corridor. Corridor was over screen width length, so I run out of trap detecting area. I hit paralyze trap, and before I hit enter to clear prompt, I spotted second @ -sign in middle of screen, and another in top right corner on top of trap."

Probably something to do with lite_spot(), but hopefully will be removed when the new panel-change stuff is in.

Change History (0)

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