Opened 13 years ago

Closed 13 years ago

Last modified 12 years ago

#397 closed bug (fixed (in master))

can't activate objects

Reported by: ChodTheWacko Owned by:
Milestone: 3.1.0 Keywords:


trying to activate anything in 9/14 build onwards always fails with
'you have nothing you can activate'.

The obj_can_activate() routine is always returning false.
I believe this is due to an overflow error as you attempt to return
the value TR3_ACTIVATE as a char value.

Change History (2)

comment:1 Changed 13 years ago by takkaria

  • Resolution set to fixed
  • Status changed from new to closed

[cd34adf] (SVN r579)

comment:2 Changed 12 years ago by takkaria

  • Milestone changed from 3.2.0 to 3.1.0
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