Opened 13 years ago

Closed 10 years ago

#555 closed change (fixed (in master))

Break up visually what happens each "turn"

Reported by: DaviddesJ (On forum) Owned by:
Milestone: 3.2.0 Keywords: display


In the side window that has all of the messages, I'd like to have some way to break up visually what happens each "turn" (i.e., since my last explicit action). One idea would be to just insert a blank line in the message term window every time I act. Another idea would be to colour-code the results of my actions differently than the results of monster actions or passive events. Yet another idea would be an option to explicitly clear that window each time I act, so the message window only contains the stuff that happened since my last action.

Change History (3)

comment:2 Changed 11 years ago by magnate

  • Keywords display added

comment:3 Changed 10 years ago by magnate

  • Milestone changed from Future to 3.2.0
  • Resolution set to fixed
  • Status changed from new to closed
  • Type changed from bug to change

Deemed fixed by Thomas Dedorson's coloured messages patch in r1981 [bc3d3878]. The OP says himself in the above-linked thread: "I still think, of all the choices, displaying the messages in different colors would work the best. You could display messages generated by player attacks in one color, messages generated by monster attacks in another color, messages generated by other player actions in a third color, background events (e.g., resistances expire) in yet another color, etc."

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