Opened 12 years ago

Closed 11 years ago

#561 closed bug (fixed (in master))

Repeat command ('n') interactions with confusion and @f1

Reported by: Sean Owned by: Mangojuice
Milestone: 3.1.1 beta Keywords: Confusion, repeat
Cc:

Description

The repeat command currently serves as a slight workaround for confusion.
For example, if when performing archery a spellcaster confuses @, continued archery via 'n' does not appear to be subject to the confusion check. Each arrow unerringly goes toward the target (at least, with old target on).

'n' also interacts unexpectedly with inscribed ammo. If in inventory slot t, arrows {@f1} and in slot u, arrows {@f2}, when the @f1 arrows in t are used up via 'n', the @f2 arrows now in slot t will be fired by 'n', instead of the normal error expected from f1 with no appropriate @f1 ammo.

Change History (3)

comment:1 Changed 11 years ago by takkaria

  • Milestone changed from 3.1.0 to 3.1.1 beta
  • Owner set to Mangojuice

There's a patch pending for this.

comment:2 Changed 11 years ago by takkaria

Second half of this is in #760

comment:3 Changed 11 years ago by takkaria

  • Resolution set to fixed
  • Status changed from new to closed

in [ec0096d] (SVN r1154)

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