#598 closed change (fixed (in master))
Make time attacks less evil
Reported by: | takkaria | Owned by: | |
---|---|---|---|
Milestone: | 3.3.0 | Keywords: | magic |
Cc: |
Description
Says Eddie:
The current situation with time attacks is very strange. Every other stat
attack drains a single stat 1 [ten deciles] and is resistable. Time attacks
can drain all 6 stats by 5 points each, and is non-resistable. ???????
In addition, the time attack is nastier to a moderate character than to a
buffed character. If your base is 17, you lose 5 points. If your base is
18/60, you lose only 2 points [well, 20 deciles]. That is also messed up.
I would like to see time attacks reduce stats by 1 point only [or 10 deciles].
Considering that it is non-resistable, that seems like enough to me.
Change History (5)
comment:1 Changed 10 years ago by magnate
- Keywords magic added
comment:2 Changed 9 years ago by magnate
- Status changed from new to confirmed
comment:3 Changed 9 years ago by magnate
- Type changed from bug to change
comment:4 Changed 9 years ago by magnate
- Milestone changed from 4.0 to 3.3.0
- Status changed from confirmed to pending
comment:5 Changed 9 years ago by magnate
- Resolution set to fixed
- Status changed from pending to closed
In master as of [57d8bde]
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This is actually only one case in ten for time attacks, but it's now fixed in [c65b180] in staging: each stat will lose a single point in this case. The other cases affect only a single stat. This is fixed in [9be08ec] in staging - we call player_stat_dec twice, losing 2 points or 20 deciles.