Opened 11 years ago
Closed 11 years ago
#690 closed bug (fixed (in master))
r1099: Effect timeout display should correct for player speed
Reported by: | stefanor@… | Owned by: | |
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Milestone: | 3.1.1 beta | Keywords: | |
Cc: |
Description
The Jewel 'Evenstar' says that it needs 150 turns to recharge after use, but in practice it seems more like 500; probably related to the fact that my current character is Fast (+46). It should either clarify "1500 game turns" or correct for speed "At your current speed, this item will take 660* player turns to recharge between uses.".
- That's extract_energy[p_ptr->state.speed] * 150 / 10
Change History (3)
comment:1 Changed 11 years ago by takkaria
- Milestone changed from Triage to 3.1.1 beta
comment:2 Changed 11 years ago by stefanor@…
comment:3 Changed 11 years ago by takkaria
- Resolution set to fixed
- Status changed from new to closed
in [9ca6c5c] (SVN r1179)
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I plan to approach this by changing the display to say MIN-MAX instead of using dice notation. Of course, this is slightly less information, but makes corrections like this possible. Any objections?