Opened 11 years ago
Closed 10 years ago
#715 closed bug (fixed (in master))
Use a better algorithm for magic devices fail rate
Reported by: | takkaria | Owned by: | magnate |
---|---|---|---|
Milestone: | 3.1.2 beta | Keywords: | player |
Cc: |
Description
An idea might be to plot the existing rates on a graph of player level vs item level first.
Change History (8)
comment:1 Changed 11 years ago by takkaria
comment:2 Changed 11 years ago by magnate
- Owner set to magnate
- Status changed from new to assigned
comment:3 Changed 11 years ago by magnate
New discussion here: http://angband.oook.cz/forum/showthread.php?t=1957
My next job is to create a list of all activatable devices/effects together with their depth (which is currently their difficulty rating), assign putative difficulty ratings, and list the base device skill of each race/class combo at each clev. That should enable a fairly easy attempt at a new algorithm. I feel a spreadsheet coming on.
comment:4 Changed 10 years ago by magnate
- Milestone changed from 3.1.1 beta to 3.1.2 beta
The spreadsheet is at http://www.terminalarrogance.com/devices.xls, but neither of the algorithms is satisfactory. High level magi are too good, and high level warriors are not good enough - so I think this means we need a quadratic approach. Postponing to 3.1.2 as agreed with Takkaria.
comment:5 Changed 10 years ago by magnate
From #angband-dev for posterity:
(17:28:46) takkaria: I think I'd be happy capping at 1 or 2% fail instead ... (20:42:37) takkaria: yeah, since AIUI, activation is basically a mechanical or thought based process (20:42:53) Magnate: So no effect from wounds or blindness, small for poison, fear, berserk, and slightly more for stunning then confusion at the top. Ok? (20:44:28) takkaria: yeah, I think that works
(with small positive effects from Bless and Heroism, and max fail of 95%)
comment:6 Changed 10 years ago by magnate
(in the same conversation it was agreed that confusion should increase min fail to no more than 25% - though of course this does not help with aiming)
comment:7 Changed 10 years ago by magnate
- Keywords player added
comment:8 Changed 10 years ago by magnate
- Resolution set to fixed
- Status changed from assigned to closed
[fed2198] (SVN r1817)
Oh, and display it in item descriptions too.