Opened 12 years ago

Last modified 9 years ago

#837 new change

Give a meaning to object colors

Reported by: fph Owned by: magnate
Milestone: v4 Keywords: items,affixes


Object colors should be given some "in-game" meaning instead of simply matching the object flavour (or simply being unused, e.g. rings). See a similar suggestion in #532 for monster recall.

I'd suggest:

Color1 -> unID'ed potions/scrolls/wands/rings

Color2 -> known useless potions/scrolls/wands, e.g. ?darkness

Color3 -> low-level useful items, e.g. !cure light wounds, =sustain something

Color4 -> moderately useful items, e.g. =strength, ?critical wounds

Color5 -> very useful items, e.g. !stat, !experience

Color6 -> extremely useful items, e.g. =speed, !augmentation

The perceived usefulness of items may change from player to player, but even a rough classification would be more useful than the current state.

This does not give away more information than what can be already obtained with the 'look' command; it only makes it easier to collect it.

Change History (6)

comment:1 Changed 12 years ago by anonymous

It's certainly an idea that's used in other games, but the argument would be better made on its merits rather than "it doesn't give away any more information", as making the information easier to see is still a change in the way the game plays. Players naturally take more notice of the information that's thrown in their face than that you can only access through five keypresses (or whatever).

I can't imagine it being implemented without discussion, as it's a change to the game that AFAIK hasn't been trialled in a variant before (not that I'm an expert). Perhaps worth floating over on the newsgroup ( or forum?

comment:2 Changed 12 years ago by fph

Posted on the forum here:
Looking forward to hearing about the discussion, thanks.

comment:3 Changed 11 years ago by magnate

  • Keywords items added; color objects removed

comment:4 Changed 11 years ago by magnate

  • Milestone changed from Triage to 3.2.0

Milestone set per #537

comment:5 Changed 9 years ago by magnate

  • Keywords items,affixes added; items removed
  • Owner set to magnate

This ticket is addressed in (or enabled by) Certain affixes lend themselves to determining an object's colour (and indeed EyAngband implemented this).

Last edited 9 years ago by magnate (previous) (diff)

comment:6 Changed 9 years ago by magnate

Initial assignment to v4 per

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