Opened 12 years ago

Closed 12 years ago

#839 closed bug (fixed (in master))

Tone down XP for old FORCE_MAXHP monsters that aren't uniques

Reported by: takkaria Owned by: magnate
Milestone: 3.1.1 beta Keywords:

Change History (3)

comment:1 Changed 12 years ago by magnate

I think you meant hp. Happy to look at this.

comment:2 Changed 12 years ago by magnate

  • Owner set to magnate
  • Status changed from new to assigned

comment:3 Changed 12 years ago by magnate

  • Resolution set to fixed
  • Status changed from assigned to closed

[c8ed423] (SVN r1391). Line 1647 of monster2.c defines a standard deviation as about 13%, so I removed this many hp from each non-unique former FORCE_MAXHP monster. These monsters will end up with more than their former hp only 1/6th of the time.

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