Opened 11 years ago

Last modified 7 years ago

#850 confirmed change

Look at making use-by-ID of consumables even more viable

Reported by: takkaria Owned by:
Milestone: Future Keywords: id interesting


Gain-one-lose-one potions should probably do something different if quaffed when not aware. Summon Monster/Undead? scrolls should probably give the player a free turn before monsters can attack. Look through other consumables, find the game-stoppingly bad effects, and work out how to make them not so game-stopping.

Change History (10)

comment:1 Changed 11 years ago by magnate

  • Keywords id added

comment:2 Changed 11 years ago by magnate and both suggest that heavy curses (esp. Morgul weapons) are incompatible with ID-by-use. I know I'm expanding the ticket beyond consumables here, but it is a good point.

comment:3 Changed 10 years ago by magnate

  • Milestone changed from 3.2.0 to 4.0

Not a bug or refactor: punting to 4.0

comment:4 Changed 10 years ago by magnate

  • Status changed from new to confirmed

comment:5 Changed 10 years ago by magnate

  • Type changed from bug to change

comment:6 Changed 10 years ago by magnate

  • Keywords id,interesting added; id removed

comment:7 Changed 9 years ago by magnate

  • Keywords id interesting added; id,interesting removed
  • Milestone changed from 4.0 to 3.4.0

Summon scrolls are finally sorted. Would be nice to see gain-one-lose-one potions not lose one if quaffed unaware - but I'm not sure the effect knows whether it is known or not, so that might be quite hard.

Only other consumables which attract complaint are Curse Weapon and Curse Armor. d_m says get rid of them. I say make them just remove a single flag ...

comment:8 Changed 9 years ago by GabeCunningham

I would find it really unsatisfying as a new player if the first potion of Toughness I quaffed had no negative effects, while the second one did. I would rather see the gain-one-lose-one potions changed to one of the following:

  • Instead of permanently lowering one stat, randomly drain one stat (possibly by more than one).
  • Boost the indicated stat only temporarily, with a small chance of giving a permanent boost instead. (This is my preferred alternative.)

As far as Curse Weapon and Armor are concerned, removing a single flag is not a bad idea, though we might want to change that when we finally look at curses in more depth.

comment:9 Changed 8 years ago by fizzix

  • Milestone changed from 3.4.0 to 3.5.0

Punting - this is an ongoing gameplay change

comment:10 Changed 7 years ago by takkaria

  • Milestone changed from 3.5.0 to Future
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