Opened 10 years ago
Closed 8 years ago
#914 closed change (fixed (in master))
Display a detection radius marker in graphics mode
Reported by: | takkaria | Owned by: | takkaria |
---|---|---|---|
Milestone: | 3.4.0 | Keywords: | graphics,detection |
Cc: |
Description (last modified by fizzix)
Right now nothing is shown; we should discolour in some way to show it's a radius change.
Currently blocking on needing a tile for Nomad and Adam Bolt tiles (and preferably a new one for DVG too).
(linked: #709)
Change History (8)
comment:1 Changed 10 years ago by takkaria
- Status changed from new to confirmed
comment:2 Changed 9 years ago by magnate
- Milestone changed from 3.2.0 to 4.0
comment:3 Changed 9 years ago by takkaria
- Milestone changed from 4.0 to 3.3.0
- Owner set to takkaria
- Status changed from confirmed to assigned
comment:4 Changed 9 years ago by takkaria
- Description modified (diff)
comment:5 Changed 9 years ago by magnate
- Keywords graphics,detection added; graphics removed
Part of the detection aspect of DifficultGame
comment:6 Changed 8 years ago by magnate
- Milestone changed from 3.3.0 to 3.4.0
Postponing to 3.4 per IRC
comment:7 Changed 8 years ago by takkaria
Nomad has a tile in his newest tileset (see forum) for this, just need one for Adam Bolt.
Nomad also suggests that we just have a tile that gets overlaid on top of the other tile. This is a good idea, might be a pain to implement though.
comment:8 Changed 8 years ago by fizzix
- Description modified (diff)
- Resolution set to fixed (in master)
- Status changed from assigned to closed
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Not a bug or refactor: punting to 4.0