Timeline
01/22/11:
- 05:56 Ticket #1318 (Quality squelching settings not saved when game is exited) closed by
- worksforme: Myshkin can't reproduce it either - closing as a local problem. Please …
- 05:49 Ticket #1135 (No sound plays in shops) closed by
- worksforme: Myshkin can't reproduce it either - closing as local problem.
- 05:31 Ticket #1322 (Crash: o_ptr->kind not initialized when redrawing inventory term) closed by
- fixed
- 02:26 Ticket #1329 (extra ! in flag_is_subset) created by
- The main line of the routine should be if (~flags1[i] & flags2[i]) return …
01/21/11:
- 17:17 Ticket #1320 (Weak characters display next "extra blow" incorrectly) closed by
- fixed: In master with [r296ffa6]
- 17:17 Ticket #1157 (SDL interface: 8x8 tiles show no floor because floor is treated as the ...) closed by
- fixed: In master with [r296ffa6]
- 17:17 Ticket #820 (Adam Bolt Element Tiles Wrong) closed by
- fixed: In master with [r296ffa6]
- 17:17 Ticket #786 (Collect better statistics on items) closed by
- fixed: In master with [r296ffa6]
- 07:36 Ticket #1328 (Rewrite target.c so it's less hideous) created by
01/20/11:
- 22:27 Ticket #1327 (The object recall term will not display the first item of the inventory.) created by
- Since update_object_subwindow() tests on p_ptr->object_idx, we don't …
- 21:16 Ticket #1326 (Savefile does not record town level properly) created by
- Start a new character, move away from the stairs, and drop an object. Save …
- 16:44 Ticket #1325 (Chardump inventory spacing is inconsistent) created by
- The number of blank lines between items in the inventory section of a …
- 09:16 Ticket #1324 (Add help files for editing monster.txt etc.) created by
- Ideally, someone should have to source dive very little in order to add …
- 09:10 Ticket #1323 (Monsters should have unique names) created by
- Here are the monster names that are currently duplicated: Novices …
01/19/11:
- 19:35 Ticket #1322 (Crash: o_ptr->kind not initialized when redrawing inventory term) created by
- Running staging (6149c6e) on Mac OS X 10.6. I believe I was in a store and …
- 19:32 Ticket #1321 (Inventory term window has a gray "(nothing)" string in the Burden line) created by
- Cosmetic problem: if I turn on the inven/equip term window setting, the …
- 19:29 Ticket #1320 (Weak characters display next "extra blow" incorrectly) created by
- This problem appears both in the chardump and item inspection: a) a Long …
- 08:26 Ticket #1319 (Restore Item glitches + changes) created by
- It should: * only work on armour and weapons (or artifacts) * not remove …
01/16/11:
- 14:20 Ticket #1076 (Gentoo Ebuild for Angband) closed by
- fixed: Outstanding Gentoo bug closed.
01/13/11:
- 09:51 Ticket #1318 (Quality squelching settings not saved when game is exited) created by
- On exiting and restarting the game, all the quality squelch settings are …
01/12/11:
- 22:47 Ticket #1317 (Remove hard-coded dependence on monster display characters) created by
- In generate.c, some of the monster pits / nests use flags to restrict the …
01/11/11:
- 08:58 Ticket #1300 (Need a way to walk into trapdoors in roguelike keyset) reopened by
- 08:56 Ticket #1316 (Running/Tunnelling not working with arrow keys in Roguelike keyset ...) created by
- When using Shift/Ctrl? with arrow keys squlech is turned on/off instead of …
01/10/11:
- 10:10 Ticket #1315 (Shopkeeps overpay for partial ID'd =Mouse) created by
- I just sold a =Mouse (without the to-dam penalty known) for 3000 gold, …
- 04:34 Ticket #1314 (Mushrooms should be their own tval) created by
- This would remove a load of hacks around SV_FOOD_MIN_SHROOM and special …
01/09/11:
- 18:31 Ticket #1313 ('n' keeps target when confused) created by
- The bug where you can keep shooting at the same target when confused by …
- 04:34 Ticket #1309 (Make the -w switch work properly) closed by
- fixed: In master as of [4143ff75]
01/08/11:
- 16:58 Ticket #1312 (Savefile creates reproduceable crash) created by
- Find attached. on OS X. version: v3.2.0-229-g4143ff7
- 12:39 Ticket #1311 (Being confused and walking into a wall does not cost a turn) created by
- Players should use a turn if they try to walk into a wall when confused.
01/06/11:
- 17:14 Ticket #1310 (Hide non-standard base AC on armour items) created by
- As pointed out on Oook, this is currently inconsistent with the treatment …
- 15:16 Ticket #1309 (Make the -w switch work properly) created by
- If you die and want to resurrect the dead character - for example, your …
01/03/11:
- 15:54 Ticket #1308 (Repeated observations when walking over stuff) created by
- Reported by d_m, and also by Sirridan on Oook.
01/02/11:
- 18:26 Ticket #1307 ('n' throws oil at feet) created by
- If you are repeatedly throwing oil with 'n', after a kill the next time it …
- 14:43 Ticket #1306 (make clean is broken) closed by
- fixed: In master as of [fb26b5e]
- 14:43 Ticket #1305 (3.2.0 crash) closed by
- fixed: In master as of [fb26b5e]
- 14:43 Ticket #1304 (inconsistent flags in randart) closed by
- fixed: In master as of [fb26b5e]
- 13:04 Ticket #1306 (make clean is broken) created by
- As of Jan 2, not on Jan 1, make clean fails to remove src/*.o …
- 09:10 Ticket #1305 (3.2.0 crash) created by
- On Windows 7, with the attached savefile, 3.2.0 will always crash when you …
- 03:12 Ticket #1304 (inconsistent flags in randart) created by
- I test-wielded a randart and the game crashed with an assert because …
- 00:42 Ticket #1294 (Version 3.2 crashes immediately upon startup (Intel Mac, OS X 10.5.8)) closed by
- duplicate: This turns out to be a dupe of #1299. It's been fixed now.
- 00:40 Ticket #1299 (COFF object files included in angband-3.2.0.tar.gz source tarball) closed by
- fixed: Fixed now, cheers for the report.
- 00:25 Ticket #1303 (Create savefile loader testsuite) created by
- Given that we want to stick to Policy/Versioning, we should: 1. Get a few …
01/01/11:
- 23:37 PlanningWiki/BuildSystem edited by
- add requirements for dist targets (diff)
- 15:21 Ticket #1302 (Resolve module / pathing init conflict) closed by
- fixed: In master as of [53ce8ca]
- 15:21 Ticket #1301 (autoinscribed items do not stack) closed by
- fixed: In master as of [53ce8ca]
- 12:03 Ticket #1300 (Need a way to walk into trapdoors in roguelike keyset) closed by
- invalid: Ooops. The '-' command has simply been remapped to W (for Walk).
- 08:14 Ticket #1302 (Resolve module / pathing init conflict) created by
- From IRC: In order to have the tests use a different save game dir, the …
- 04:09 Ticket #1301 (autoinscribed items do not stack) created by
- If I use autopickup to get items from two different squares that are …
- 03:31 Ticket #1300 (Need a way to walk into trapdoors in roguelike keyset) created by
- easy_alter has gone (which is great), but we need to be able to choose to …
- 03:19 BuildSlave edited by
- (diff)
- 03:19 BuildSlave edited by
- (diff)
- 03:18 BuildSlave created by
- 01:01 Ticket #1299 (COFF object files included in angband-3.2.0.tar.gz source tarball) created by
- Note: This is probably just a simple mistake in the process of creating …
12/31/10:
- 20:00 Ticket #1095 (Add scrolls of restore artifact) closed by
- fixed: In master as of [480b5ba]
- 20:00 Ticket #1012 (Show build version in dumps) closed by
- fixed: In master as of [480b5ba]
- 20:00 Ticket #718 (Make enchantment scrolls rare in the shops) closed by
- fixed: In master as of [480b5ba]
- 20:00 Ticket #571 (Multiple pval support) closed by
- fixed: In master as of [480b5ba]
- 20:00 Ticket #269 (Sort out "message package") closed by
- fixed: In master as of [480b5ba]
- 18:09 CodeMasters edited by
- (diff)
- 17:49 PlanningWiki/BuildSystem edited by
- (diff)
- 17:49 PlanningWiki/BuildSystem edited by
- Added noz's make map (diff)
- 17:31 CodeMasters edited by
- (diff)
- 13:00 Ticket #1263 (Add desktop entries to the source and buildsystem) reopened by
- They are included as part of the debian (and eventually Ubuntu) package …
- 12:23 Ticket #1298 (Update races) created by
- So, here are some usage stats from oook: 785 high elf 398 dwarf 328 …
- 12:12 Ticket #1218 (Remove more options) closed by
- fixed: OK, I buy that maximise shouldn't be a simple "remove option" thing, new …
- 12:11 Ticket #1297 (Remove maximize mode) created by
- I think maximize is a horrible bit of game design. Proposal to replace it …
- 08:43 Ticket #1292 ("Big tile mode" and "Double tile mode" break knowledge menu.) closed by
- fixed: it isn't fixed for having a tile height > 1, but it won't be until some …
12/30/10:
- 17:57 Ticket #1263 (Add desktop entries to the source and buildsystem) closed by
- fixed: These are now in the debian submodule at …
12/29/10:
- 13:19 Ticket #1163 (Separate damage resistance from effect resistance) closed by
- fixed: In master as of [57d8bde]
- 13:19 Ticket #598 (Make time attacks less evil) closed by
- fixed: In master as of [57d8bde]
- 13:19 Ticket #261 (Revisit the split between resists and abilities) closed by
- fixed: In master as of [57d8bde]
- 09:14 Ticket #1296 (Remove 'b'rowse command) created by
- It's now redundant with the new spell display.
- 03:49 Ticket #1295 (Allow access to birth options at the final stage of character creation) created by
- From buzzkill on Oook. People forget to set birth options they want and …
12/28/10:
- 19:18 Ticket #1294 (Version 3.2 crashes immediately upon startup (Intel Mac, OS X 10.5.8)) created by
- Since updating to 3.2, Angband invariably crashes upon startup. I have …
12/27/10:
- 21:51 Ticket #1292 ("Big tile mode" and "Double tile mode" break knowledge menu.) reopened by
- 08:28 Ticket #1292 ("Big tile mode" and "Double tile mode" break knowledge menu.) closed by
- worksforme: Already fixed in the nightlies. Thanks for reporting. :)
- 07:25 Ticket #1293 (Inconsistent behaviour about dropping squelched items) created by
- Press 'k' to ignore an item in your pack. You do not drop it immediately …
- 00:22 Ticket #1292 ("Big tile mode" and "Double tile mode" break knowledge menu.) created by
- When "Big tile mode" and/or "Double tile mode" active - in knowledge menu …
12/26/10:
- 19:57 Ticket #1291 (Purple uniques only affects map) closed by
- fixed: Now in master.
- 19:57 Ticket #1149 (load of gtk-settings.prf does not accept nonpositive window positions.) closed by
- fixed: Now in master.
- 19:43 CodeMasters edited by
- (diff)
- 19:26 ToDiscuss edited by
- Added BetterMake? (diff)
- 18:41 ToDiscuss edited by
- Added BetterRogue and CoreUiSplit (diff)
- 18:38 KeywordGuide edited by
- Added "interesting" keyword (diff)
- 13:01 Ticket #1247 (Knowledge browser: with double/triple tile mode, you can go off edge of ...) closed by
- fixed: in master now, as of [203f442ba8ed]
- 13:01 Ticket #1101 (Clean up and document savefiles) closed by
- fixed: in master now, as of [203f442ba8ed]
- 13:01 Ticket #1074 (More colors in monster recall.) closed by
- fixed: in master now, as of [203f442ba8ed]
- 13:01 Ticket #1061 (Add command to hide/unhide squelchables) closed by
- fixed: in master now, as of [203f442ba8ed]
- 13:01 Ticket #1060 (Replacing "destroy"ing with "squelch this item") closed by
- fixed: in master now, as of [203f442ba8ed]
- 10:54 Ticket #1291 (Purple uniques only affects map) created by
- If you look at a unique in recall, or in the knowledge menu, or anywhere …
- 03:06 Ticket #1284 (Move to C99 types) closed by
- duplicate: #1283
- 03:03 Ticket #1289 (Remove cheat options, move them to wizard mode) closed by
- duplicate: #1288
- 02:46 Ticket #891 (Display player-turns in dumps) closed by
- fixed: Ooops - this was actually committed in 3.2
- 00:31 BetterRogue created by
- 00:27 CoreUiSplit created by
- 00:14 Ticket #1290 (Rewrite the debug-mode object flag display so that it doesn't require ...) created by
- 00:13 Ticket #1289 (Remove cheat options, move them to wizard mode) created by
- 00:13 Ticket #1288 (Remove cheat options, move them to wizard mode) created by
- 00:05 Ticket #1287 (Check up on licences of fonts) created by
- With xchars, we lost copying.txt because it was no longer needed, but Nick …
- 00:00 Ticket #1286 (SDL: better font selection) created by
- Add a font selector with a size paramater for TTFs. Include preview …
12/25/10:
- 23:59 PlanningWiki/BuildSystem created by
- 23:56 Ticket #1285 (Better make system) created by
- At the moment, the make system we have is overcomplex for our needs. We …
- 23:55 Ticket #1284 (Move to C99 types) created by
- We want to replace the Angband u32b etc types with e.g. uint32_t and other …
- 23:55 Ticket #1283 (Move to C99 types) created by
- We want to replace the Angband u32b etc types with e.g. uint32_t and other …
- 22:43 Ticket #1282 (Crash on startup (v 3.2 Mac OS X 10.4.11 PPC)) created by
- When I start up 3.2, it crashes. Removing the prefs makes no difference. …
- 22:25 Ticket #1116 (Changing squelch options should trigger item drops) closed by
- fixed: I'm marking this as fixed, since the original bug is no longer present, …
- 22:20 Ticket #855 (Running and Disturb DTrap) closed by
- fixed: in master as of [02e683dd59679]
- 06:38 Ticket #1281 (Launch angband results in "angband: Cannot open 'hints.txt'") closed by
- fixed: Confirmed fixed by OP
- 04:57 Ticket #1281 (Launch angband results in "angband: Cannot open 'hints.txt'") created by
- Using commit 4d13461866af59365ed922cae3a57c5b6e328364 Already …
12/24/10:
- 18:26 Ticket #1280 (Allow --with-varpath to override PRIVATE_USER_DIR) created by
- On POSIX systems, configure ignores "varpath", even if it is set …
- 09:26 DifficultGame edited by
- Added tinyurl link (diff)
- 09:21 WikiStart edited by
- Updated "tickets for next version" list to 3.3.0 (diff)
- 09:20 DifficultGame edited by
- Restricted tables to tickets for 3.3.0 (diff)
- 09:06 Ticket #1279 (Introduce monster mana) created by
- Plenty of variant implementations to choose from
- 08:57 Milestone 3.2.0 completed
- 08:27 DifficultGame edited by
- (diff)
- 08:18 Ticket #1164 (Improve the item list) closed by
- duplicate: This is actually part B of #744.
- 08:10 DifficultGame edited by
- remove closed tickets from tables (diff)
- 08:04 DifficultGame edited by
- (diff)
- 07:50 DifficultGame edited by
- Added more sections & tables (diff)
- 05:21 Ticket #1274 (? key no longer works in store knowledge screens) closed by
- fixed: [3930ed3].
- 04:35 ToDiscuss edited by
- Added links to other topics (diff)
- 03:55 WikiStart edited by
- Tweaked description of pending report (diff)
- 03:55 Ticket #1277 (Add a "hints and tips" doc to the in-game help) closed by
- fixed: Now in master [b2e24b1].
- 03:55 Ticket #1260 (p command does not recognise @pX inscriptions) closed by
- fixed: Now in master [b2e24b1].
12/23/10:
- 11:11 Ticket #1278 (Bigtile: Redraw artifacts on firing/spell effects) closed by
- fixed
- 11:07 Ticket #1278 (Bigtile: Redraw artifacts on firing/spell effects) created by
- To reproduce: 1. Switch into graphics mode 2. Set double-width bigtile 3. …
- 10:06 Ticket #1136 (Feature Req: Quick option to resize the graphics to match the tileset.) closed by
- fixed: We have this now with 'nice graphics' mode.
- 09:29 Ticket #1109 (Investigate whether money drops are lower now than before) closed by
- fixed
- 04:57 Ticket #1277 (Add a "hints and tips" doc to the in-game help) created by
- Just reminding myself not to forget this: …
- 04:50 Ticket #1271 (Fix or remove variance in gold drops) closed by
- duplicate: #1109
- 00:59 DifficultGame edited by
- (diff)
- 00:59 Ticket #1276 (Make status effects more interesting) created by
- We currently have 29 status effects. We have uninteresting ones that …
- 00:53 DifficultGame edited by
- (diff)
- 00:40 DifficultGame edited by
- (diff)
- 00:26 DifficultGame edited by
- (diff)
- 00:08 DifficultGame created by
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