Timeline
03/15/11:
- 21:01 Ticket #1374 (Loading window preferences doesn't work) created by
- When you create a new character and load a pref file, it loads the window …
03/14/11:
- 17:37 Ticket #1371 (gruesome bug leaps and then segfault at C-x; reproducible) closed by
- worksforme: It was crashing when exiting with X. But now I've done 'make clean; make' …
- 03:51 Ticket #1373 (Special artifacts appearing in squelch menus?) created by
- In the squelch menu, under "Amulets" there is a type listed as "Amulet". …
03/13/11:
- 07:08 Ticket #1372 (gruesome bug leaps and then segfault at C-x; reproducible) closed by
- duplicate
- 07:02 Ticket #1372 (gruesome bug leaps and then segfault at C-x; reproducible) created by
- I does not let me append the right save file to the previous ticket ("The …
03/12/11:
- 19:06 Ticket #1371 (gruesome bug leaps and then segfault at C-x; reproducible) created by
- mikolaj@bratek:~/repos/angband$ uname -a Linux bratek 2.6.32-28-generic …
- 13:57 Ticket #1370 (Pricing overflow) created by
- This is a direct consequence of me underestimating the time lag between …
03/10/11:
- 08:13 Ticket #679 (High-level mages get told they can learn 1 more spell when there are no ...) reopened by
- Now a problem for priests since merging detect traps/doors/stairs. See …
- 06:46 Ticket #1369 (Rebalance ego DSMs) created by
- I think it is generally agreed that ego DSMs, while interesting, are …
03/09/11:
- 03:57 Ticket #1368 (wizmode: cope with negative values when tweaking objects) created by
- Entering a negative +ac value for a ring of protection causes a crash with …
- 03:54 Ticket #1367 (Add [c]ursed option to the "tweak object" wizmode command) created by
- This would be helpful when debugging issues like #1336. See also #1368.
- 03:08 Ticket #1363 (Remaining unique monster colouring problems) closed by
- fixed: Now in master, [r95cf0e20]
- 03:07 Ticket #1362 (Incorrect field of view update for HAS_LITE monsters) closed by
- fixed: Now in master, [rf1cf528b]
- 03:06 Ticket #1349 (Superfluous & in call of memset() for known flags in rd_item()) closed by
- fixed: Now in master, [rcb74d440]
- 03:05 Ticket #1345 (inconsistent damage sides in standarts) closed by
- fixed: Now in master, [r25120068]
03/08/11:
- 15:06 WikiStart edited by
- Added AngbandBase link (diff)
03/07/11:
- 18:41 Ticket #1366 (wand of dragon breath not learned with use) created by
- I aimed an unaware wand of dragon breath down a corridor toward a bend, in …
- 14:09 Ticket #1365 (Normal DSMs don't contribute to level rating) closed by
- fixed: Thanks, Zaxx. I'm closing the ticket. By the way, even if you don't have …
03/05/11:
- 18:54 Ticket #1358 (numpad keys now broken) closed by
- fixed: I have pushed this patch, along with some other additions to pref.prf for …
- 15:17 Ticket #1361 (Using non-existent item by number causes crash) closed by
- fixed: This should be fixed in the nightlies.
- 14:56 Ticket #1343 (Free attempts to find unseen invisible monsters) closed by
- wontfix: I am going to close this because I don't think it's a bug. I think …
- 14:53 Ticket #1359 (some string function is broken) closed by
- fixed
- 14:52 Ticket #1348 (Some summon requirements are broken in 3.2) closed by
- fixed
- 14:52 Ticket #1357 (Labyrinth levels can have double doors) closed by
- fixed
- 14:52 Ticket #1339 (Flawed logic in flag_next()) closed by
- fixed
- 14:52 Ticket #1340 (Copy/paste error in parse_frequencies()?) closed by
- fixed
- 14:52 Ticket #1364 (A couple object.txt typos) closed by
- fixed
03/03/11:
- 07:53 Ticket #1365 (Normal DSMs don't contribute to level rating) created by
- File: obj-make.c The rating boost for DSMs is done in a_m_aux_2(), which …
- 05:18 Ticket #1364 (A couple object.txt typos) created by
- - the description of the Cutlass says "the sabre is a slashing sword" …
- 04:33 Ticket #1330 (Crash using @Z1 inscription) closed by
- fixed: This fix is now in staging.
- 04:31 Ticket #1342 (<player> appears on monster list) closed by
- fixed: This should now be fixed in staging.
- 04:31 Ticket #1360 (High scores list title improperly formatted) closed by
- fixed
03/01/11:
- 04:03 Ticket #1363 (Remaining unique monster colouring problems) created by
- See #1092. Two problems remain: - Ar Pharazon is "yellow", same as …
02/28/11:
- 04:24 Ticket #1362 (Incorrect field of view update for HAS_LITE monsters) created by
- File: monster2.c Method: monster_swap Line: 1726 Field of view update …
02/27/11:
- 17:39 CodeMasters edited by
- Updated my contact info. (diff)
- 02:02 Ticket #1356 (negative value on adamantite from chest) closed by
- fixed: This has been fixed by Fizzix.
- 01:56 Ticket #1355 (Game crashes when wielding an unid'd bow of extra might) closed by
- fixed
02/26/11:
- 16:32 Ticket #1333 (x11 font error) closed by
- fixed: I'm pretty sure this has been fixed in HEAD... only just getting around to …
02/25/11:
- 18:57 Ticket #1361 (Using non-existent item by number causes crash) created by
- Steps to reproduce bug: 1. Enter a command that requires an item …
02/23/11:
- 20:47 Ticket #1360 (High scores list title improperly formatted) created by
- With 80-column windows, the second and subsequent pages of the high scores …
02/22/11:
- 23:46 Ticket #1359 (some string function is broken) created by
- If I squelch MB5 through the 'k' command, the game crashes with a stack …
- 23:41 Ticket #1358 (numpad keys now broken) created by
- I just cloned to test a theory on a different old bug, and found that the …
- 22:13 Ticket #1357 (Labyrinth levels can have double doors) created by
- I found a segment of labyrinth that looked like this: ###.# ..#+# #.#+# …
02/21/11:
- 12:43 Ticket #1337 (Crash in nightlies on firing while confused) closed by
- fixed: I think this is fixed as of [3a7ac1b]. Please reopen if you have this …
- 12:39 Ticket #1346 (Pseudo-id / id-by-use issues) closed by
- fixed: Now in master.
- 12:38 Ticket #1350 (STUPID living monsters immune to life drain) closed by
- fixed: Now in master.
- 12:37 Ticket #1347 (Make monster haste/slow temporary status effects) closed by
- fixed: Now in master.
- 12:35 Ticket #1335 (Definite article gives away unIDd artifacts on walkover) closed by
- fixed: In master as of [ea04e5a].
02/20/11:
- 00:31 Ticket #1356 (negative value on adamantite from chest) created by
- -32076 pieces of adamantite from a chest. Other people have reported this …
- 00:17 Ticket #1355 (Game crashes when wielding an unid'd bow of extra might) created by
02/19/11:
- 13:07 Ticket #1354 (avoid save when purposefully set off traps) created by
- When you use 'W' to set off a dart trap on purpose, you still get a save …
02/14/11:
- 12:35 Ticket #1353 (ring of the dog cannot be id'ed) created by
- EASY_KNOW should be removed from the Ring of the Dog in object.txt so that …
- 00:08 Ticket #1326 (Savefile does not record town level properly) closed by
- fixed
02/13/11:
- 22:59 Ticket #1352 (Hang with compacting monsters on char start) closed by
- fixed: This seems to be working now.
- 19:33 Ticket #1352 (Hang with compacting monsters on char start) created by
- When I start a game with this savefile, I get asked if I want to use the …
- 01:11 Ticket #1351 (Unable to open or import save files) created by
- I am using an iMac with a 2.16 GHz Intel Core 2 Duo processor running OS X …
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