Timeline
05/22/11:
- 17:03 Ticket #1441 (Randarts not properly generated the first time) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1440 (Zero-sized stacks do not get described as plural.) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1439 (Capitalization of definite articles in artifact descriptions is ...) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1438 (Multi-hued and flickering monsters' initial color) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1435 (Poison resistance does not protect against POISON melee attacks.) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1434 (SIGSEGV in textui_get_command (Android version)) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1431 (Implement m_ptr->known_player_flags) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1422 (Morgoth does not appear on cavern level 100) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1392 (object origin crash) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1390 (change meteors to travel like bolts) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1388 (Traps on trap detection borders should not change colour) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1373 (Special artifacts appearing in squelch menus?) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1341 (Remove off-weapon brands and tone down down +dmg) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1336 (Cursed rings don't always present option to squelch) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1327 (The object recall term will not display the first item of the inventory.) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1310 (Hide non-standard base AC on armour items) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1307 ('n' throws oil at feet) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1155 (Persistent randarts) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #1145 (Afraid monsters should fail to cast spells) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #749 (A uniform way to access player knowledge of player state) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 17:03 Ticket #679 (High-level mages get told they can learn 1 more spell when there are no ...) closed by
- fixed: In master as of [r72e6029], Sun 22 May 2011.
- 16:58 Ticket #1391 (Prroblem with Gervais tiles) closed by
- fixed: fixed a while ago
- 16:50 Tickets for 3.3 edited by
- (diff)
- 16:50 Tickets for 3.3 edited by
- (diff)
- 16:48 Tickets for 3.3 edited by
- (diff)
- 16:15 Tickets for 3.3 edited by
- (diff)
- 15:58 Ticket #1442 (Set bonuses for artifacts) created by
- Start by backporting from Sang. Also think about randarts - same theme and …
- 15:30 Tickets for 3.3 edited by
- Removed postponed tickets (diff)
- 15:09 Ticket #1295 (Allow access to birth options at the final stage of character creation) closed by
- duplicate: #1259.
- 09:21 Ticket #1441 (Randarts not properly generated the first time) created by
- Take a new savefile, leave randarts off but set keep_randarts to on. …
- 09:06 Tickets for 3.3 edited by
- (diff)
- 09:02 Tickets for 3.3 created by
- First draft
- 07:59 Finalising 3.3 edited by
- (diff)
05/21/11:
- 23:51 Ticket #101 (Improve messages a la NPP) closed by
- fixed: fixed as of 3 Feb 2011 [486d6ee15]
- 23:48 Ticket #84 (Remove cptr from the game, replace with const char * everywhere) closed by
- fixed: Done by elly in [d688933] (Jan 25 2011)
- 23:47 Ticket #777 (Add 'unsquelch' command) closed by
- fixed: Done, with the 'K' command.
- 23:33 Ticket #76 (Assign graphical tiles to the new monsters and objects) closed by
- worksforme: we have 100% coverage thesedays, thanks to buzzkill's updates a while ago.
- 23:21 Finalising 3.3 edited by
- (diff)
- 22:30 Ticket #1440 (Zero-sized stacks do not get described as plural.) created by
- As reported by fizzix in IRC, "You drop 5 Arrows. You have no more Arrow."
- 22:16 Ticket #1439 (Capitalization of definite articles in artifact descriptions is ...) created by
- We have both "You no longer have the Long Sword 'Ringil'..." and "You have …
- 16:50 Ticket #1438 (Multi-hued and flickering monsters' initial color) created by
- Monsters with ATTR_MULTI or ATTR_FLICKER always start out as white. They …
- 08:51 Finalising 3.3 edited by
- Removed ref to #1403, which has been postponed. (diff)
- 05:58 Ticket #1437 (Distinguish side effects from damage for monster melee attacks) created by
- This has been done for spells, meaning that resistance to damage and …
- 05:42 Ticket #1436 (Distinguish combat bonuses between weapons, launchers and other sources) created by
- This would be generally logical and sensible. It would also address …
05/20/11:
- 06:39 Ticket #1261 (OS X port extended characters are wrong) reopened by
- The use of CGContextSelectFont in main-crb.c:activate() forces us to use …
05/19/11:
- 20:04 Ticket #1435 (Poison resistance does not protect against POISON melee attacks.) created by
- Resistances to fire, cold, acid, and lightning reduce damage from their …
- 04:45 Ticket #1432 (game-cmd.c:396: non-ISO C code may cause compile error) closed by
- fixed: This change has already occurred in the development branch.
05/17/11:
- 21:13 Ticket #1434 (SIGSEGV in textui_get_command (Android version)) created by
- The program occasionally crashes when typing "xh" (or examine in another …
- 18:01 Finalising 3.3 edited by
- (diff)
- 08:14 Ticket #1433 (AI: monsters with passwall get confused by permarock) created by
- Fix for this will be in monster/melee2.c:get_moves_aux().
- 01:50 Ticket #1432 (game-cmd.c:396: non-ISO C code may cause compile error) created by
- Line 396 of game-cmd.c in Angband 3.2.0 contains an inline variable …
05/14/11:
- 15:50 Finalising 3.3 edited by
- Added #1431 (diff)
05/13/11:
- 16:43 Ticket #1431 (Implement m_ptr->known_player_flags) created by
- [re26b968] temporarily lost some calls to update_smart_learn, for the …
- 04:04 Ticket #1430 ('n' crashes when previous action used an item that no longer exists) created by
- See report from …
05/12/11:
05/11/11:
- 23:41 Finalising 3.3 edited by
- (diff)
- 02:48 AngbandBase edited by
- (diff)
- 00:27 AngbandBase edited by
- (diff)
05/10/11:
- 17:16 Finalising 3.3 edited by
- (diff)
- 17:06 Finalising 3.3 edited by
- (diff)
- 17:06 Finalising 3.3 edited by
- (diff)
- 17:03 Finalising 3.3 edited by
- (diff)
- 16:59 Ticket #1418 (Pressing return while using roguelike keys tunnels downward.) closed by
- duplicate: Duplicate of #1417.
- 16:59 Finalising 3.3 edited by
- (diff)
- 16:57 Finalising 3.3 edited by
- (diff)
- 16:56 Finalising 3.3 edited by
- (diff)
- 16:50 Finalising 3.3 edited by
- (diff)
- 16:50 Finalising 3.3 created by
- Creation
- 16:49 ToDiscuss edited by
- Added link to Finalising 3.3 (diff)
- 02:47 AngbandBase edited by
- (diff)
- 02:27 AngbandBase edited by
- (diff)
05/09/11:
05/08/11:
- 16:16 Ticket #1428 ([Proposal] Monster Recall Highlighting for Troublesome Monsters) created by
- As of 3.1.2v2, monster recall highlighting appears to be: …
05/06/11:
- 15:32 Ticket #1427 (Monster saves are too powerful versus sleep) created by
- I'm not sure yet if this applies to all status effects, but currently it's …
- 09:21 Ticket #1426 (Crash when down arrow is pressed) closed by
- duplicate
- 08:35 Ticket #1426 (Crash when down arrow is pressed) created by
- The instruction at "0x77c446fa3" referenced memory at "0x00ae0000" The …
- 08:33 Ticket #1425 (Crash when down arrow is pressed. Build 712c297ec6) created by
- when the down arrow is pressed the game crashes with the following …
- 04:22 Ticket #21 (Add NPP "path to target" feature) closed by
- fixed: I think we can close it, as the original backport has been completed. MD's …
05/05/11:
- 02:27 Ticket #1424 (Various issues with plural handling) created by
- Objects and monsters should have the same plural handling code. Monster …
- 01:49 Ticket #1423 (Accents do not always display properly) created by
- In object recall window or in the main window, when examining Eonwe, the …
- 01:23 Ticket #1419 (Create drops at monster creation) closed by
- fixed: Implemented in master [712c297].
- 01:22 Ticket #1413 (Mage "Reveal Monsters" spell doesn't show invisible monsters) closed by
- fixed: Fixed in master [712c297].
- 01:20 Ticket #1404 (Check for existing pval flags during ego item creation) closed by
- fixed: Fixed in master [712c297].
- 01:20 Ticket #1399 (Additional ORIGIN_ values) closed by
- fixed: Fixed in master [712c297].
- 01:17 Ticket #1393 (lev < MAX_DEPTH assert may fail deep in the dungeon) closed by
- fixed: Fixed in master [712c297].
- 01:16 Ticket #120 (Move object flags back to object_type) closed by
- fixed: Fixed in master [712c297].
- 01:14 Ticket #1382 (OoD objects should not decrease level feeling) closed by
- fixed: Fixed in master [712c297].
- 01:09 Ticket #1384 (Bugged vault: Curlicues One) closed by
- fixed: Fixed in master [712c297].
05/04/11:
05/03/11:
- 18:01 AngbandBase edited by
- (diff)
- 13:31 Ticket #1422 (Morgoth does not appear on cavern level 100) created by
- This happened on a previous character, and has happened again on this one. …
04/27/11:
- 07:54 Ticket #786 (Collect better statistics on items) reopened by
- Reopened for the collation of stats over multiple runs of -mstats and …
- 05:34 Ticket #1421 (Add more caster items) created by
- http://angband.oook.cz/forum/showthread.php?t=4388
04/26/11:
- 20:20 Ticket #1420 (Detect Invisible does not always detect invisible monsters) closed by
- duplicate: Sorry, duplicate of #1413.
- 20:12 Ticket #1420 (Detect Invisible does not always detect invisible monsters) created by
- Reading a scroll of Detect Invisible failed to display the imp that hit …
- 16:32 PvalHandling edited by
- Update with detailed explanation of changes. (diff)
- 08:39 Ticket #1419 (Create drops at monster creation) created by
- Necessary prereq for #1399.
04/25/11:
- 20:25 Ticket #1418 (Pressing return while using roguelike keys tunnels downward.) created by
- KC_RETURN maps to the same keypress as ^J, which gets mapped to +2 in the …
- 19:52 Ticket #1417 (Return key registers as ^J on (OS X, X11, SDL, gcu)) created by
- and the following equivalences also hold: * Return = Ctrl-J * Enter = …
- 18:15 PvalHandling edited by
- Formatting (diff)
- 18:15 PvalHandling edited by
- Update post-#120 and #1404 (diff)
04/24/11:
- 11:38 Ticket #1416 (Staff of Detect Invisible not showing invisible monster) closed by
- duplicate: Yes, it was.
04/23/11:
- 23:14 Ticket #1416 (Staff of Detect Invisible not showing invisible monster) created by
- In the attached savefile there is a Moaning Spirit in the room. If you …
- 18:42 Ticket #1406 (Broken Pit) closed by
- fixed: This is fixed... it was a problem with ensure_connectedness().
- 17:18 Ticket #1411 (Poison can ignore TMD_OPP_POIS) closed by
- fixed: In nightlies as of [r34b5d4f]
- 17:18 Ticket #1409 (Certain types of summons produce no monsters.) closed by
- fixed: In nightlies as of [r34b5d4f]
- 17:18 Ticket #1402 (backspace command is doubled on windows) closed by
- fixed: In nightlies as of [r34b5d4f]
- 17:18 Ticket #1387 (Charged items thrown from a stack have too many charges) closed by
- fixed: In nightlies as of [r34b5d4f]
- 17:18 Ticket #1319 (Restore Item glitches + changes) closed by
- fixed: In nightlies as of [r34b5d4f]
- 17:06 Ticket #1334 (Items can be psuedo'd after ID-by-throwing) closed by
- worksforme
- 15:16 Ticket #1415 (Create OF_GOOD to distinguish high-level wearables) created by
- We've been struggling for years with the fact that a small number of …
- 14:06 Ticket #1414 (randarts: show origin standart in the spoiler) created by
- Suggested by Joshua (camlost) on Oook.
04/22/11:
- 17:05 Ticket #1413 (Mage "Reveal Monsters" spell doesn't show invisible monsters) created by
- Found this and mentioned it on the forums a few days ago for a lower level …
- 15:43 PvalHandling created by
- first draft
- 08:13 ToDiscuss edited by
- Added PvalHandling (diff)
- 01:24 Ticket #1412 (Screenshots cause map flooding) created by
- Take a screenshot, and dump in any format. The game subsequently draws …
Note: See TracTimeline
for information about the timeline view.