Changes between Version 6 and Version 7 of DifficultGame
- Timestamp:
- 12/24/10 08:04:36 (9 years ago)
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DifficultGame
v6 v7 6 6 [[TicketQuery(Keywords~=interesting,format=table)]] 7 7 8 Three categories of change have their own keywords and their own sections on this page: curses, storesand monster ai8 Four categories of change have their own keywords and their own sections on this page: curses, stores, new combat and monster ai 9 9 10 10 === Curses === … … 32 32 [[TicketQuery(Keywords~=stores,format=table)]] 33 33 34 === New combat mechanics === 35 36 As discussed on Ooook, there is quite a lot of support for changes to combat which differentiate more between light and heavy weapons: changing the way +dam works and separating the AC concept into evasion and absorption. 37 38 Tickets related to combat changes: 39 [[TicketQuery(Keywords~=combat,Status!=closed,format=table)]] 40 34 41 === Monster AI === 35 42 … … 37 44 38 45 Tickets related to ai: 39 [[TicketQuery(Keywords~=ai, format=table)]]46 [[TicketQuery(Keywords~=ai,Status!=closed,format=table)]]