ID and pseudo-ID

Everything to do with the player discovering properties of items


  • Wherever an item is used a way that possibly allows discovery, we want to call an id-by-use function. This may get messy (Nick)


  • I think there's fairly broad agreement that rune-based ID is desirable, but there's a lot of detail to work out (Nick)
Last modified 6 years ago Last modified on 01/19/14 04:17:31